This room has been converted into a crude camp. A number of large straw mats have been laid out on the floor, and there are bone fragments and discarded rags strewn here and there.
Monsters: 6 Minotaur
Treasure: None
This room has been converted into a crude camp. A number of large straw mats have been laid out on the floor, and there are bone fragments and discarded rags strewn here and there.
Monsters: 6 Minotaur
Treasure: None
The walls of this room are covered with dead vines. The brown and brittle plants seem to have grown up out of cracks in the stone floor, spread across the walls, and then died an unknowable time ago.
Monsters: None
Treasure: None
Something large has made its home in what was once a juncture hall. Murals have been scoured from the walls by the action of large claws and corrosive material, while the floor is scattered with bones, fragments of stone, and numerous other pieces of debris.
Monsters: Black Dragon
Treasure: 16,000 cp, 40,000 ep, 13,000 pp, 20 pieces of assorted jewelry (1600 gp, 1500 gp x2, 1400 gp x2, 1200 gp x5, 1100 gp, 1000 gp x3, 900 gp, 800 gp x2, 600 gp, 500 gp x2)
This oval room has smooth walls that ascend to an oblong dome far above. A set of sturdy chains are bolted into the peak of the ceiling, although they no longer support whatever they once did.
Monsters: None
Treasure: None
This plain stone room has a stone ramp in the center of it, which raises up to a platform about two foot off the ground on the south end. Perhaps it was used to load things onto something, although how a vehicle would get out of this room is a mystery.
Monsters: 4 Basilisks
Treasure: None
Two long, narrow, shallow pools stretch across the center of this chamber. The water within them is muddy and slightly glittering.
Monsters: None
Treasure: None
A set of curved stairways descend to a landing, from which another stair descends into the bottom of this chamber far below. Guardrails offer little protection from the sheer drop some thirty feet to the stone floor below.
Monsters: None
Treasure: None
The hall here widens into a sort of restway. There are stone benches along the west and north wall, and signs that someone lit a campfire on the floor here long ago. The walls are painted with murals of some sort of kitchen, complete with cooking fires and pans.
Monsters: None
Treasure: None
The floor of this small chamber is a mishmash of loose stones and circular holes, stretching from one side to the other.
Monsters: None
Treasure: None
The stone walls of this hall juncture bear the faded impressions of murals, that have been rubbed off of the walls either by time, wind, or heat. They are still visible only as vaguely humanoid silhouettes, giving an eerie feel to the chamber.
Monsters: None
Treasure: None
This large, dusty storage chamber houses a number of skeletal remains. Mixed and mingled, this tangle of human and elven skeletons have rotted clothing, long decayed and useless armor, and other fragments of gear thrown haphazardly about the room.
Monsters: 4 Wraiths
Treasure: 4,000 gp, potion of treasure finding, potion of invulnerability, wand of enemy detection, scroll scroll of protection from elementals
The primary stand out feature of this room is the northeastern corner, which has been decorated with a strange painting of a grinning skull.
Monsters: 4 Flame Salamanders
Treasure: None
This room has stone benches set into the walls on all sides, and the walls are painted with a scene of a serene forest, complete with winding brook.
Monsters: None
Treasure: None
This was perhaps a place where people could gather on their way through the passages here. The walls still bear hints of murals depicting a sort of outdoor market, but have been smeared with all manner of unpleasant substances.
Monsters: 6 Trolls
Treasure: None
This chamber is filled with steam, that rises from small vents set in the floor. The walls and floor are slick, and the heat is intense.
Monsters: None
Treasure: None
This long, broad chamber has an arched ceiling that soars high above. At either end is a large statue of an elven man, on what seems to be a rotating base, each one holding a hand up, with palm flat.
Monsters: None
Treasure: None
This juncture room has murals along the south, east, and west walls depicting various elven wizards in some sort of lab or library. The northern wall has an image of a noble elven man painted upon it, with hands outstretched and pointing east and west.
Monsters: None
Treasure: None
This scattered room is part bedroom, part library, part lab. Worn furnishings are pushed up against the walls, while several shelves are stacked with tattered and well used books. Diagrams of various arcane sorts are scattered over work tables.
Monsters: Brogan (Level 12 Magic-User), Amber Golem, Bronze Golem, Bone Golem
Treasure: Spellbook, scroll of protection from lycanthropes, dagger +1, bag of holding, broom of flying
This hall is dominated by a series of columns lining each side of the chamber, supporting a tall ceiling far above, from which a bright glow shines down. A few large stone slabs are positioned here and there in the center of the room, upon which are scattered bits and pieces of bronze and stone statues.
Monsters: 2 Bronze Golems
Treasure: 10,000 sp, 3,000 gp
This room is split into two sides by three large blocks of stone. The stones reach from floor to ceiling, and allow for passage between the two halves of the room. The walls are inscribed with thousands of elven names, carved with hammer and chisel. On the floor between the large blocks of stone are scattered many coins, across the middle two passages between the rooms.
Monsters: None
Treasure: 8000 sp, 2500 gp
On the wall beside the door into this room is a button. If the elevator is on this floor, the door will be open. If it is not, then if the button is pushed, a glyph on the wall above it will glow softly, and after one round per floor it has to travel, the elevator will arrive, and the door will open.
Monsters: None
Treasure: None
This closet seems to have a number of half finished stone statues arrayed along the walls. Mostly human or elven, the carved statues are in various states of completion, and lean haphazardly against the wall. The floor is littered with broken bits of stone.
Monsters: 2 Gorgons, 2 Living Stone Statues
Treasure: 11,000 sp
This oddly smooth chamber has the walls painted to depict a few creatures of legend: owlbears, pegasus, chimera, gorgons, but in an oddly angular form.
Monsters: None
Treasure: None
This side chamber is stacked with various boxes, crates, and barrels. Everything seems coated with a layer of dust.
Monsters: None
Treasure: 10,000 sp, 1000 gp
Smooth walls seem to be prepared for carvings or other decoration, but never finished. The floor in this spacious chamber is smooth, and fitted with polished flagstone.
Monsters: None
Treasure: None
This stone chamber has an archway in the eastern end, and although it appears to be well kept and rather plane, a large mirror upon the western wall is lined up with the eastern exit.
Monsters: 3 Warp Beasts
Treasure: None
This square room seems strangely plain.
Monsters: None
Treasure: None
This stone chamber has an archway in the western end, and although it appears to be well kept and rather plane, a large mirror upon the eastern wall is lined up with the western exit.
Monsters: None
Treasure: None
This might have been intended to be some sort of grand hall, but in years passed, it has partially collapsed, with segments falling away into an uneven cave. The walls are slick with moisture.
Monsters: 2 x Hydra (5 heads each)
Treasure: None
A set of worn stone stairs descend from the level above. This quiet chamber looks to be only occasionally traveled, and there are carvings of various humanoid figures in scraps of armor worked into the stone walls.
Monsters: None
Treasure: None
Herein lies a secure chamber, with what remains of the elflord’s treasure. Monsters: None Treasure: 30,000 sp, 6,000 gp, ring of wishes...