This chamber is filled with steam, that rises from small vents set in the floor. The walls and floor are slick, and the heat is intense.
- 2d4 rounds after a door is opened to this room, it will close by itself, and both doors will seal for 1 hour. After both doors are sealed, the steam and heat within the room will intensify, doing a cumulative 1d4 damage to those within the room each round (1d4 the first round, 2d4 the next, and so forth). These doors may be forced open as if barred, or may be opened by a thief or similarly skilled character as if locked.
Monsters: None
Treasure: None
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