This chamber has a curiously rust red floor, chipped and scarred here and there. There are fragments of bone and scraps of clothes scattered around.
- Characters passing through the center of this room have a 1 in 6 chance of triggering a pressure plate in the middle. Doing so causes a massive spring to slam the floor up toward the ceiling at extreme speeds before lowering back down again. Characters within the room will take 10d6 bludgeoning damage if standing, half if laying prone. Characters who are not prone when the room slams upward can make a saving throw vs. breath weapon to throw themselves prone in time. This trap may be triggered any number of times, a character can easily trigger it again while trying to exit the room.
Monsters: None
Treasure: None
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