Friday, September 22, 2023

9-22 Spikefoot


 

The floor of this small chamber is a mishmash of loose stones and circular holes, stretching from one side to the other.

  • Any character passing through this room must make a save vs. wands every 5 feet traveled. Failure indicates that they have stepped on a stone that is actually a pressure trigger, which will cause a 5’ long spike to shoot up from the floor. It will attack as a 5 HD monster and inflict 1d8 damage on a successful strike, before sliding back into the ground.

Monsters: None

Treasure: None

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12-31 The Treasury

  Herein lies a secure chamber, with what remains of the elflord’s treasure. Monsters: None Treasure: 30,000 sp, 6,000 gp, ring of wishes...