Tuesday, January 3, 2023

1-3 Jaggedblade Watch Room

 


An old juncture room connects these halls, with two simple archways as entrances, and a sturdy wooden door leading off to the east. The ceiling is fifteen foot high, and the floor shows signs of heavy traffic over the course of centuries.

  • Initially, a set of six Jaggedblade goblins watch from the southern half of the room.
  • Goblins will watch intruders warily, but do nothing if they head east through the door. If intruders try to move toward them or the southwest arch, they will warn them off, and attack if ignored.
  • In the event of combat, 1 runner will try to head west for assistance or to warn the next group, leaving 5 to actually fight.
Monsters: 6 goblins (5 will stay), 2 w/ hand axe and shield, 3 w/ short bow w/ 12 arrows each and hand axes as backup melee. Runner will have hand axe and shield if stalled or prevented from leaving.

Treasure: Gear and Personal 2d6 ep

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