This long room is flanked on either side by rows of heavy curtains. The blood red fabric is patterned with simple designs of black and lighter red embroidery. The heavy curtains serve well to mute sounds that would ordinarily echo off of the cold stone walls.
- Archways into southern room treated as concealed doors, but may be automatically discovered if the curtains are moved.
- Curtains also make it harder to detect noise beyond them, by 1 in 6.
- Southern room initially occupied by ten Jaggedblade goblins. It is their living space. If they have been alerted from another room, may contain the runners from that room as well.
- Goblins will keep an eye on the party through small gaps in the curtain fabric, may attack if they believe they can get a clear win.
Monsters: 10 goblins (5 w/ hand axe and shield, 5 w/ short bow and 12 arrows each.)
Treasure: 100 silver in a small wooden box in the southern room, among the goblins' bedding. Curtains may be worth 15 gp per 10' if successfully removed. Goblins have gear and personal money (2d6 ep each).
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