In this long chamber, a grand statue of a dragon sits in the north end, staring down toward the south end.
- When the room is entered from the west, nothing occurs, but when the room is entered from the south end, all who see the statue must make a saving throw vs. spells or be feared for 2d6 rounds. At the same time, the dragon statue will emit a roar, requiring an immediate random encounter check.
Monsters: None
Treasure: None
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