This otherwise ordinary room appears to have several crates and chests stashed along the east wall.
- The door to this room is locked.
- The crates and chests are empty. If they are searched or opened, the door will close and lock (standard lock). It may be forced as normal as well. 1d4 rounds after the door is shut, the room will begin to grow colder, and will inflict 1d4 points of cold damage each round until the door is opened.
Monsters: None
Treasure: None
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