This chamber may have been a prison or holding room of some sort. The main chamber is simple stone, with the splintered remnants of a table laying scattered through the room. The three cells in the back don’t outwardly appear to have any doors, just empty arches leading into them.
- Once a character enters any of the cells, there’d be a rattling sound as a portcullis falls into place. A character may make a saving throw vs. breath weapon to dive out of the cell, otherwise they will be trapped in the cell until the portcullis is lifted (with a combined total of 24 strength required to lift one.
- The treasure within this room is in the northernmost cell.
Monsters: None
Treasure: 4,000 sp, 1,000 gp, wand of metal detection
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