This room is lined with strange mirrors upon the walls. Similar to funhouse mirrors, these mirrors show distorted images of the person looking into them.
- Once per day, a character may touch one of these mirrors if they dare. Doing so requires a saving throw vs. spells. If they fail, two of their ability scores are permanently switched at random. Roll 1d6 for each. 1 = Strength, 2 = Dexterity, 3 = Constitution, 4 = Intelligence, 5 = Wisdom, 6 = Charisma. If the same score shows up on both rolls, the character’s ability score is instead permanently changed. There’s a 50% chance it’s raised by 1 point to a maximum of 18, if not it is then lowered by 1 point, to a minimum of 3.
Monsters: None
Treasure: None
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