Sunday, July 9, 2023

7-9 The Floor is Spikes


 

This chamber has smoothly polished walls and a high ceiling. The floor, however, is a different matter. Someone has hammered all manner of iron spikes and blades into very nearly every inch of the room. One can pick their way across with care, as long as one is dexterous enough, but any attempt to move with speed across the floor will necessarily result in exposure to sharp, jagged metal.

  • Characters with at least a 10 Dexterity can cross the room at a movement rate of 10’. Any attempt to move faster than this, or if a character does not have at least 10 Dexterity, will cause 1d6 damage for every 10’ moved. Monsters in the area know about this room’s nature, and sometimes wait nearby. Make an immediate encounter check any time this room is visited.

Monsters: None

Treasure: None

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12-31 The Treasury

  Herein lies a secure chamber, with what remains of the elflord’s treasure. Monsters: None Treasure: 30,000 sp, 6,000 gp, ring of wishes...