This is a relatively large, quiet room with a sturdy door, and a relatively low ceiling, being an arched ceiling only seven to nine foot high. At the south end of the room, two large stone chests are built into the floor, each one with fine hinges and a movable lid. On the wall above them is a painting of an elven skeleton, one skeletal claw outstretched to each chest.
- Lifting the lid of either of these chests does trigger the first part of this trap, which is to close and lock the door leading into the room. The more deadly part of this trap isn’t triggered until someone tries the door. If the handle is tried without the lock being picked or opened first, it will come loose like a lever, and the room will begin to fill with a poison gas. The gas comes from little holes near the mouth of the painting of the elven skeleton on the wall. After 1d4 rounds of building up within the chamber, the gas will reach the level at which those breathing it in will have to make a save vs poison each round, or die. If the lock is successfully opened, using the handle will not trigger the second part of this trap.
Monsters: None
Treasure: 10,000 sp, 2000 gp in the eastern chest.
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