This round chamber has a tall, domed stone ceiling. The walls and the ceiling glow with an intense light and heat, enough that it is actually somewhat difficult to look upward, as if staring at the sun.
- Anyone who remains in this room longer than 1 round begins to take damage from the heat and radiance. After the first round, damage begins to accrue, accumulating 1d4 heat damage per round, so 1d4 on the 2nd round a character is within the room, 2d4 on the 3rd, and so on. Furthermore, if the character is wearing metal armor, the armor remains hot, and will continue to do damage even after the character leaves the room, doing 1d4 less damage each round until none remain.
Monsters: None
Treasure: None
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