This chamber was once some sort of chapel. There are still the sigils of ancient holy symbols inscribed upon the walls, although the altar and any other furnishings have long been removed.
- Any healing spells cast within this room automatically do the maximum healing their dice would be able to roll. Furthermore, any clerical spell cast within this room has a 50% chance to not be expended when cast, allowing it to be cast again.
Monsters: None
Treasure: None
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