This weirdly peaceful room has a set of paintings along the walls, depicting winged elves in solemn white robes, seemingly deep in meditation.
- Even if an encounter occurs within this room, a hostile result will be treated as neutral. Any being who wishes to inflict harm upon another, either through spells, physical attacks, or otherwise, must make a successful save vs. spells to do so. Furthermore, any character who departs this room is affected as if a protection from evil spell was cast upon them, with a duration of six turns.
Monsters: None
Treasure: None
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