The middle of this chamber is separated out from the rest of the room by heavy red curtains. Unlike the curtains in much of the rest of this complex, these are simply crimson, with no designs upon them. In the center of the curtained area are a set of couches and low tables, upon which are bottles of wine and water, and platters of fresh food. A soft music constantly seems to play about the room.
- This food and drink is magically restored every day at what would be dawn outside.
- Resting here precludes the need for any encounter checks, so long as the curtains are closed.
- After resting here for a full rest, wounded characters may restore double the usual hit points from a rest. However, all characters who rest here must save vs. spells or insist on resting here another day. This is a charm effect, and may be resisted as such. This save should be repeated any time a character rests here.
Monsters: None
Treasure: None
No comments:
Post a Comment