This oddly shaped chamber is an acoustic nightmare. Every sound in the room is amplified greatly, and focused toward the eastern wall.
- The amplification effect is at least partly magical. Any loud noise, shouting, or the like, is actually amplified enough that everyone in the room must make a save vs. death ray or take 2d6 damage, and be deafened for 1d4 rounds.
Monsters: None
Treasure: None
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