Once within, there are a few boxes and crates scattered within an otherwise plain looking room.
- The door to this chamber is locked (the key is with the Chargers in 5-14).
- This chamber's walls are coated with a strange fungus. If an open flame is brought into the room, it will stir them to release clouds of spores over 1d4 rounds. Once the spores have been released, anyone within the room must save vs. poison or take 1d6 damage until removed to an area with clear air.
Monsters: None
Treasure: 2000 sp, 800 gp
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