This large chamber has been converted into a makeshift storage room. Crates and barrels line he east wall, while the southwest corner of the room is occupied by a table and a few chairs.
This is where the non-wererat initiates of Snakkit's gang often congregate, being assigned guard duty over the stores.
One could potentially salvage a fair amount of ordinary supplies: food, rope, torches, flasks of oil, to be determined by the GM.
Monsters: 4 bandits (sword, shield, leather armor), 6 giant rats
Treasure: Personal (gear plus 2d4 ep each bandit)
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