Monday, August 14, 2023

8-14 Beastkeeper’s Lair


 

This cave has a crude bed of hides and straw stacked in one corner. There’s a wooden post to which are affixed several ropes.

  • The Beastkeeper lives here with a few of his pet warp beasts. It’s possible that he is attracted to any noise in the main cave.

Monsters: The Beastkeeper (hill giant), 2 warp beasts

Treasure: 5,000 gp

Sunday, August 13, 2023

8-13 A Crude Cave


 

The halls here give way to a large natural stone cave. It has been enlarged in some areas with broken off pieces of stone, while the floor is littered with scraps of bone and the smell of rotting meat.

  • Careless and noisy characters may alert the residents of the adjacent caves.

Monsters: None

Treasure: None

Saturday, August 12, 2023

8-12 Side Curtained Chamber


 

A thick red and black curtain hangs between a set of columns along the west side of this room, separating it from the corridor beyond.

Monsters: 4 Owlbears

Treasure: None

Friday, August 11, 2023

8-11 Room of Coin Locker Chests


 

There are eight sturdy chests in this room, large and roomy, easily five foot wide, three foot deep, and three foot tall. Each one is numbered, and has a lock with a coin slot and a handle instead of a keyhole.

  • Each of the chests is wizard locked. A character placing a coin in the coin slot will be able to open the chest in question freely, for a duration dependent on the coin placed within the lock. This can allow for safe storage of gear or other material. 1 sp = 1 hour, 1 gp = 1 day, 1 pp = 1 week.
  • There is a 5% chance any particular chest already contains an object when the character opens it for the first time. Roll on the following table:

Random Coin Locker Chest Contents (2d4)

2 – 1 random magic item
3 – 1d4 random potions
4 – A bag with 1d4 x 100 gp
5 – A set of clothes and miscellaneous adventuring gear, including a backpack, 50’ rope, 1d4 torches
6 – A bag with 1d4 random gems
7 – A swarm of spiders
8 – A dead animal

Monsters: None

Treasure: None

Thursday, August 10, 2023

8-10 Dead End Room


 

This room has a number of skulls piled upon the walls, some simply stacked, some set into the stone work. They range from human to demihuman to monstrous. The floor in the center of the room is relatively clear.

  • One of the skulls set into the wall on the west acts like a handle to open the secret door there.
  • Stepping into the center of the room may trigger a pit trap there. The floor is set to tilt downward, then swing back up once enough weight has been placed in the middle. This drops any unfortunate victim into a 10’ deep pit, then seals them in from above. There’s a 1 in 6 chance of the trap triggering for any one person, but two or more people will automatically set it off.

Monsters: None

Treasure: None

Wednesday, August 9, 2023

8-9 Another Columned Staircase


 

Similar to the entrance from the floor above, this room is dominated by a large stone column that leads upward to support the roof. Into this column, however, is a stairway leading down further into the depths.

Monsters: None

Treasure: None

Tuesday, August 8, 2023

8-8 Off Center Juncture


 

This room appears to have been some sort of information room. There’s scuff marks on the floor where a large desk might have once been set against the west wall, and the west wall is carved with all sorts of elven names, long with numbers that appear to be room numbers.

  • Among the elven names are simply elvish words for ‘Open’ and ‘Hidden’. If these two words are depressed, a central panel opens to allow access to the hall leading west.

Monsters: None

Treasure: None

12-31 The Treasury

  Herein lies a secure chamber, with what remains of the elflord’s treasure. Monsters: None Treasure: 30,000 sp, 6,000 gp, ring of wishes...