This chamber is largely empty, save for dozens of wind chimes suspended from the ceiling throughout the room.
- The chimes are silent, at least until the door is opened. Opening the door will cause a breeze that stirs the chimes to ring. The room is shaped in such a way as to ensure that all of the chimes go off whenever a vigorous movement is made within the room. Of the dozens of metal and glass chimes suspended in the room, one is a chime of hunger, which requires a save vs. spells, with characters failing it being overcome with hunger, enough to begin to eat their supplies immediately.
Monsters: None
Treasure: None
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