The full length of this enclosed chamber is riddled with dozens, if not hundreds of chains dangling from the ceiling, ending in wicked iron hooks. They are rusty, but still in relatively whole condition. Here and there, pieces of strange meat and segments of bodies are suspended from the hooks.
- An individual may navigate this room carefully, so long as no one else is within the room. If two or more characters are trying to move through the room, however, their movements disturb the chains, which are sharp enough, and balanced in pairs via loops in the ceiling, which will inevitably cause them to catch and scratch or hook at exposed skin. Once more than one person is moving through the room, each additional person will automatically cause 1d6 damage to anyone within the room each round. So 2 people cause 1d6 to everyone each round, 3 people cause 2d6 each round, etc. This may occur even through armor, due to the nature of the entangling chains.
Monsters: None
Treasure: 5000 sp, 1200 gp
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