This long chamber is full of rows of columns, situated to cast eerie shadows when a light source is present.
- Columns in room help break up line of sight and light.
- Tripwires are between each pair of north-south columns. Notice on a 1 on 1d6.
- Wires will trip an unaware character moving through them and drop them prone.
- There are usually several Grimfell goblins hiding here.
Monsters: 6 Grimfell goblins, hiding and backstab as level 1 thieves. Short sword and dagger, and sling and 12 stones each. Will switch between as is most useful.
Treasure: Personal (Gear and 2d6 ep each)
No comments:
Post a Comment