Monday, January 23, 2023

1-23 Hall of Columns

 


This long chamber is full of rows of columns, situated to cast eerie shadows when a light source is present.

  • Columns in room help break up line of sight and light.
  • Tripwires are between each pair of north-south columns. Notice on a 1 on 1d6.
  • Wires will trip an unaware character moving through them and drop them prone.
  • There are usually several Grimfell goblins hiding here.

Monsters: 6 Grimfell goblins, hiding and backstab as level 1 thieves. Short sword and dagger, and sling and 12 stones each. Will switch between as is most useful.

Treasure: Personal (Gear and 2d6 ep each)

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12-31 The Treasury

  Herein lies a secure chamber, with what remains of the elflord’s treasure. Monsters: None Treasure: 30,000 sp, 6,000 gp, ring of wishes...